Optimized for NVIDIA RTX hardware: Take advantage of the latest technology to scale the output power when production is required.Current GPU noise is also on par with CPU noise when using adaptive sampling, which has been improved to deliver faster, more predictable results regardless of the renderer used. Lights, Cameras and more: Arnold GPU currently supports OSL, OpenVDB volume, textured load on demand, most LPEs, lights, shadows and all cameras.Unified renderer: Seamlessly switch between rendering of CPU and GPU.Modeling improvements: Spend more time modeling and less time cleaning your models, with new Remesh and Retopologize features.Improved view: Interact with and select dense geometry or a large number of smaller grids faster than in the view and UV editor.Bifrost for Maya: Significant performance improvements, cache playback support and new MPM fabric constraints bring even more power to the visual programming environment. GPU Arnold: Access Arnold 6 for production rendering on CPU and GPU.Animated bookmarks: Mark, sort and navigate through specific events within timeframe and frame playback range.
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